Exordium:
Lokri's Vision
DESRIEN
Lokri
looked once around the vast, elegant stone church and felt betrayed.
It
was not a new emotion; he'd lived with it for years.
Deliberately
turning his eyes away from the priceless treasures in the church
proper, he looked instead for the quickest exit. The damn nicks
had forced him along on this farcical pilgrimage, the devil knew
why. He would not stay to find out.
He
had not expected a chance to escape nick 'justice,' once he'd
been identified. But that chance had been presented in this senseless
sidetrip to Desrien, and he meant to take full advantage of the
miracle.
He
clasped his hands behind him and looked up at the artifacts as
he steadily made his way toward a badly lit side hall. Pausing
only to check that the Marines were occupied with the others,
he slipped into the hall, then strode quickly along it, trying
every door he came to.
They
were locked. At the end of the hall he saw stairs, and after a
brief hesitation, he started down them. Surely there would be
another exit somewhere.
Some
time later, he was still walking down narrow stone halls, lit
at intervals by iron-wrought wall lights of some unimaginably
old design. The air was cool and still, as if it had not stirred
for centuries.
He
never passed anyone, and all the doors he tried were locked. This
amused him as much as it annoyed him: even religious nicks didn't
much trust one another, it seemed. From time to time he heard
faint noise, and saw the rhythmic flicker of holo-lights around
a corner. The first half-dozen times he saw this evanescent light
he plunged down an adjacent hallway, trying to make his way as
quickly away from an obviously populated area as he could.
But
the seventh time he neared the end of a long, cold hallway and
saw the now-familiar purple flicker he realized he'd gotten himself
completely lost; he was wandering around in circles.
So
he turned toward the light and noise, figuring he could always
make his way through and find an exit. And if the place was as
full of people as it sounded, then there had to be an exit. He'd
certainly seen no one approaching it on his wanderings through
the empty halls.
Rounding
the last corner, he was considerably surprised to see an open
door with lumensquiggles in an unfamiliar script above it, giving
off the pulsing light. The noise, the smells, reminded him of
the Galadium on Rifthaven. He laughed to himself and almost ran
the last few steps. Why had he not guessed that the high-end religious
nicks would have a gambling den underneath one of their buildings?
I
wonder if there's one for every faith? All designed to take money
from the gullible, just as those long-faced fools with their nasty
art and their solemn music do topside. And of course this place
would give their off-duty clerics something to do with their time
and credit.
He
passed through the door, looking about him for the expected bouncer.
A hulking man whose face was in shrouded in a black mask held
out a hand.
Lokri
lifted his own, palms out. "I'm broke," he said with
cheerful honesty. "But I won't be long if you'll point out
the Phalanx or Xi tables."
The
man shrugged massive shoulders, reminding Lokri suddenly --and
uncomfortably--of one of Vi'ya's Dol'jharians. "We don't
play in that kind of coin," the man stated in a rumbling
voice.
"I'll
play in any kind of coin," Lokri said. "Let me in."
And
if I don't like it, I'm out the other side, he thought, smiling.
This
time one shoulder lifted, and the hand waved him forward. Lokri
passed on inside, breathing deeply of the head- twisting scents
of expensive dream-smoke. The room was crowded with flash and
shadow pleasure-seekers, their outlines diffused by a weirdly
glowing red haze. Lokri watched the smoke swirl up from censers,
back-lit by the ruby lumens overhead. The affect was like something
from the lowest precinct of hell, an observation which Lokri found
highly entertaining.
"Jess,"
came a pleasant tenor voice, one Lokri hadn't heard for a long
time.
Stung
at first, for he hated reminders of his real name and origins,
Lokri swiftly turned to see the crimson outline of a short, thin
man with long, wispy hair.
Lokri
choked on a laugh; he would never have expected to find in a place
like Desrien the most dangerous man in Rifthaven. I never expected
to see him again at all, he thought belatedly.
"Digge
Kelar," he exclaimed aloud. "I thought you were dead."
Kelar
lifted his hands, his round, young-seeming face smiling with childish
delight. "Appearances belie."
"What
brings you here?" Though Lokri was beginning to appreciate
Desrien--the real Desrien--more each moment.
"To
play," Kelar said. "For greater stakes. The greatest."
Lokri
laughed. "I might have known."
"Come,
Jess. Join us."
"Willingly,"
Lokri said, "but please. Call me Lokri."
Hearing
his old name reminded him of the damned nicks and their battlecruiser,
waiting to take him to his execution--if he didn't escape them.
Except I met Kelar after I changed identities, not before...
The
anomaly made Lokri wary, but Kelar did not seem to notice. Still
smiling, his hand warm as he took Lokri's shoulder, he said, "Come
within. I'll have you know that we play for souls here."
"Souls,"
Lokri repeated, instantly diverted.
"Everything
open and understood, always, in matters of play or pay."
It was the same thing he'd said when he first started the Galadium,
out of nothing but a plasma-scarred derelict ship he'd flown in,
empty except for a mysterious case in the cargo bay, and no hint
where he'd been or how he'd gotten it. Within two years he had
the best club in the station.
Lokri
laughed. Souls. That made two things he hadn't got; he'd walked
into the Galadium without money before, which had not stopped
him from from the risk of betting anyway. How much easier to stake
something that didn't exist?
It's
what you might expect on a planet like this--but still, finding
Kelar talking religious comes as a surprise.
"Xi
game's this way," Kelar said.
Lokri
followed, looking up in surprise at the most elaborate Xi setup
he'd ever beheld. Twelve circles of speeding lights intersected
in a tall, revolving column. Lokri's retinas registered brief
lineups of one color, then another, at odd intervals. Gathered
around the base of the holographic display intensely focused players
stood, hitting their freeze-key when they thought the next color
bar would line up.
Lokri
stood back, watching. The circles spun faster than he was used
to, and he'd never seen a tower of more than eight bars. But the
odds for Xi had always been a lure--sometimes as much as fifty
to one for color bars, and exponentially higher for repeated patterns.
Lokri
looked over the gathered players. In his experience, pilots and
navigators were drawn to Xi; anyone who had a knack for seeing
patterns in objects moving in space.
He
remembered Ivard's sister Greywing being drawn to Xi, and felt
a mild regret at her loss, followed by a jolt of recognition.
He
blinked, tried to rub the reddish dreamsmoke haze from his eyes,
and stared at the short, scrawny female in the old flightsuit.
Short spacer-style haircut, ugly freckled skin, guarded expression:
it was Greywing.
A
player fell away from his position, giving a low cry, and Kelar,
who had slipped into the dealer's cage, motioned Greywing to take
the man's place.
Greywing
stepped forward, her thin, wary face underlit in ghostly hues
by the glowing colors on the console at her fingers.
"Five
tries, pilgrim, five tries," Kelar said. "Your call
or mine?"
"Mine,"
Greywing said. It was definitely her voice. Lokri stood well back
of the crowd, watching. Nausea gripped him; he could not explain
this woman's resemblance to Greywing, whom he had watched die
under a Tarkan's jac-shot on the Mandala.
"Red,"
Greywing said.
"Try
red," Kelar repeated.
The
whirling lights gleamed in Greywing's unblinking eyes as she watched
the tower, her chin uplifted, shoulders braced. She'd always faced
the universe in that stance, ready for attack, but she'd had courage.
Lokri hoped she'd win now.
"Bets?"
Kelar turned to the crowd. Some of them moved forward, betting
for or against Greywing's ability to call a solid line of red
lights intersecting.
Her
head moved unconsciously in the rhythm, her gaze went abstract,
then suddenly her hand pounced on the large key--and the tower
froze, nine red lights, two yellow and one blue.
"Ooooh,"
a sigh went up.
"Four
left," Kelar said, smiling. "Your call or mine?"
"Mine,"
she said firmly. "Red again."
This
time she hit only seven; she caught all the rest orange. She called
for red a third time, and lost to three lights.
"Two
left," Kelar said. "Your call or mine?"
"Yours,"
Greywing said, looking uncertain.
"Green."
A
green line-up was now promised, and she only had to watch for
it. But the lights whirled faster, and when she hit the key, she
was badly off.
A
cry went up from the watchers.
"Last
try," Kelar said. "Give you four to one. You get this,
walk free. Pattern: blue-white-yellow."
The
patterns were the hardest, and took the longest to pay off, but
when they did, the payoff was great. Bets ran up into high numbers
among the watchers, but Lokri gave them no attention. His focus
stayed on Greywing, who stared up at the tower, her lips parted
and her breathing still.
Suddenly
she slammed her hand down--and missed the pattern by four lights.
As Lokri watched, her eyes went wide with horror and a neat red
hole appeared in the center of her chest, then she fell away into
the crowd, swallowed by the shadows.
"What's--"
he started to say, but the roar of the crowd swelled, and a new
victim took Greywing's place: a huge, merry- faced man who Lokri
recognized as his very first captain.
"Ghosts,"
Lokri whispered as Kelar told the man he had five tries. "The
place is filled with ghosts."
Lokri
watched, tightlipped and silent, as the old man lost. At the end,
his face grayed and he too disappeared into the shifting shadows
behund the game.
Whatever
the game behind this game is, I will not play, Lokri thought
narrowly, fighting the urge to push through the people and smash
his knuckles against Kelar's smiling teeth. But as Lokri scanned
the crowd he saw yet more of the dead, some of them people he'd
killed in action, others he'd crewed with or had known.
The
ones who played the Xi game were once some manner of companions.
They appeared, always, as he had seen them last, and when they
lost, their death-wound took them from sight.
Four
times this happened. Lokri tried once to leave, but found that
the smoke and shadows led him inexorably right back to the Xi
game.
So
he crossed his arms, his jaw aching around clenched teeth, determined
to wait it out. Three more people from his past came and lost
and disappeared, and then a tall, rawboned figure pushed his way
through the crowd with the easy grace that made him achingly familiar.
Lokri looked up at the long blond hair and laughing blue eyes
of Markham vlith-L'Ranja.
Markham
gazed across the heads of the gamblers, smiling at Lokri, and
then he stepped up to the Xi console.
Markham
had always admitted freely that Lokri was his superior in this
game. The urge to push through and take his place gripped Lokri,
but he shook his head. Markham was already dead; whatever Lokri
did would would make no difference to the nightmare being spun
out here.
"Blue,"
Markham said.
"Blue!"
Kelar repeated, his smile a challenge.
Markham
lost, and lost again. And when his fifth time came and went, Lokri
tried to look away, but he couldn't; he saw Markham's features
crimson and run together and his smoking skull gleam, bony and
white, while around him the crowd yelled and laughed.
And
then he too was gone.
Lokri
drew in a shaking breath, and then the last blow knocked his lungs
airless. Through the crowd glided a small figure, no older than
Ivard and already beautiful: Fierin ban- Kendrian, Lokri's sister.
She
looked this way and that, and her face changed when she saw him.
Uncertainty gave way to delight.
He
stared at her, unable to move or speak. How could she be dead?
Four times he'd checked on her, always from a distance. The latest
one was mere weeks before Eusabian's attack: she'd been alive.
More
unsettling, she too exactly as she had when he last saw her, which
had been years ago. He knew she was older now, full- grown; she'd
inherited Lokri's place. She would not be this child.
But
she came right up to him, and threw herself in his arms. He hesitated,
then closed his hands about her thin shoulders, and hugged her
warmth against him.
"Jess,"
she said, her upturend face smiling. "How happy I am to find
you! Where have you been?"
"Hiding,"
he said, trying to force a distance, to regain control. They
said she was part of the plot, he told himself. To gain
my inheritance. But there were times--when he was very, very
drunk--when he'd not believed it. "What are you doing here?"
"I've
come to play." She lifted her hands and spun around, her
glinting silvery dress the same shade as her eyes. Silver eyes,
the same shade as his--the same shade as the dead eyes of their
father--
"Get
out of here," Lokri said.
Fierin
looked hurt. "But I found you at last, and now I'm ready
to play."
Lokri
jerked his head up, met Kelar's gaze. The dealer's eyes were pitiless
in the glare of the holo-lights. I know what it is, I'm already
dead, Lokri thought. The thought brought a mixture of self-mockery--and
relief. I must have already gone through the farce on Ares
and they've executed me. But he didn't really believe it.
What
he did believe was that Fierin, the only one of the family worth
anything, was in danger.
With
one hand he thrust his sister behind him. "You go home,"
he said. "I'll run their damned play for them."
"You
know the risk," Kelar said.
"Yeah,
you told me. Souls." Lokri tried hard to keep sarcasm out
of his voice, but didn't quite succeed.
"You
have to understand," Kelar said. "This is not for a
night's fun, and it's not for a decade of bond-slavery like Piriag's
favorite forfeit. This is forever."
The
platitude There is no forever came to Lokri's lips, but
in his mind was a terrifying image of falling, falling, through
the void of space.
"Call
it blue," he said.
Fierin's
thin fingers gripped his tightly.
The
circles whirled, faster than ever, but Lokri watched, feeling
the patterns... losing them. Catching them -- losing -- catching
-- Hit.
He
slammed his hand down, then looked up the line. Blue...blue...blue...blue..blue...green--
The
crowd yelled.
"White,"
Lokri said.
Murmurs
around him splintered his attention. He forced them back, concentrating,
and again thought he had the pattern, and missed. Kelar laughed,
his face cruel. "Give up, Kendrian? Give up?"
Lokri
tried again, this time letting the house declare the pattern.
When he lost for the third time, a strange sense of fatalism settled
over him. He squeezed his sister's fingers, feeling her pulse
racing under his hand.
Kelar's
words echoed in his mind. Give up? That must mean there is an
exit somewhere...a way out. He looked up.
"If
I lose, does she go?"
Kelar
gestured back toward an open door. At eiher side stood two shadowy
figures with ready weapons.
It
was either Lokri or Fieren. He looked down into her face, saw
her watching him steadily. Trusting him. He could leave her and
try his own escape, or he could --
"Call
it," he said.
The
lights whirled, this time so bright it hurt the eyes. The roars
of the gamblers rose to a scream and then died in a weird echo.
Lokri felt a cold wind blow against his face, and he staggered,
righting himself against a wall.
Opening
his eyes, he stared straight into one of the flaring torches.
He looked down, saw his fingers spread against a stone wall. One
hand slipped, leaving a sweat-mark.
"Kelar?"
He swallowed. "Fierin?"
His
voice echoed. He was alone.
Rage
fired through him. He began to run, faltering only a moment when
he rounded a corner and saw a short figure in a long robe standing
just before a stairway.
He
recognized the High Phanist. He raised his fist to strike her
out of his way, and continued at a dead run toward her.
She
did not move, not even when he was three strides from her. He
was angry enough to bowl her over, but he made the mistake of
looking at her face first.
Not
that she had any arcane powers; she just stood there, very still,
but her eyes were steady and humorous and very, very humane.
He
stopped, lowered his arm, but his hands were still rigid.
"Damn
you," he said hoarsely, "and damn this chatzing
hellhole."
"It
was not an easy one, I take it?" she said.
He
glared down at her. "How do you arrange these things?"
he snarled. "Do you hire holovid makers? And where,"
he felt his voice rise and forced it to flatten, "do you
get the ghosts?"
"You
bring the ghosts with you," was the reply.
He
shook his head, expelling his breath in a strangled sound midway
between a laugh and a shout of anger. "Are they all dead,
then?"
She
gestured invitingly, and sat on the next-to-lowest step. "Tell
me what you saw."
"Ghosts.
In your gambling den."
Her
brows lifted just a little.
"You're
going to tell me there is no gambling den here."
"If
you wish..." She left it at that.
"What
I wish is to be out of here, and free," he said. "And
I want to know why my sister was forced into your farce."
Her jerked his thumb back over his shoulder.
"I
don't know anything about your sister," the woman said. "But
I would hazard a guess that there is business left undone, perhaps
something on her behalf, which you might attend to. Does that
strike a chord?"
"It
strikes a death knell," he said sardonically. "Any business
I try to take care of will end with me in the execution dock,
for a crime I did not commit."
"Ah,"
she said. "Then there's a question of justice."
"There
is no justice," he rejoined. "There's power, which buys
all the 'justice' it needs. I don't have any power."
She
pursed her lips, then looked up at him. Her eyes in the flaring
torchlight were tired, but very kind. "You are from Torigan,
are you not?"
He
said nothing.
"I
travelled a great deal between planets when I was a girl,"
she said. "Torigan has a small population. But there's much
wealth there, correct? And the people speak with a distinctive
accent." She shook her head slightly. "Never mind. You
need tell me nothing."
"Then
why are you here?"
"It
seemed the right place to be just now," she replied, smiling.
"My clerk reported an angry young man ranging about the corridors
down here, probably lost. I wouldn't want you to miss your flight...should
you choose to leave Desrien."
"'Choose'."
He scorned the word.
"Well
you could stay and become a pilgrim," she said, smiling wider.
Pilgrim.
It was the word Kelar had used. The echo made the hairs on the
back of Lokri's neck prickle, and he knew that he could spend
his lifetime denying whatever it was that had happened in that
lower-level gambling den, but it had had an effect. There was
some kind of power here, something he could not even remotely
understand, much less subvert.
"Maybe
it'll be easier to take my chances with Panarchist notions of
justice," Lokri said, leaning against the wall.
The
woman smiled. "I am not one given to predictions, but from
what little you told me, it seems there is a family member important
to you who might need your aid. And," she added, frowning
a little, "it may transpire she will aid you."
"Right,"
he said, "to the firing squad."
"Will
you run forever, then?"
"The
universe is big," he said.
"And
often leads back to the same path, and the same nexus, to be confronted
yet again."
He
thought of the gambling den, and was silent for a moment. "So,"
he said finally, "if I do go to Ares -- and face their justice
-- do you promise me I'll get out of it alive?" "In
the end we get out of nothing alive," she said w
ith
irony to match his. "And I promise nothing. But I ask you
again: will you run for ever?"
There
was just the faintest emphasis on the last word as she got to
her feet. "This way," she said over her shoulder.
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