NOTE:To avoid disgusting pr0n trollbots, I am replacing any reference
to ess-ee-ecks with the word Ehros.
ANGELS--The
indigenous beings of the world, in their first attempts to communicate
with the human beings who had appeared through the World Gate
and were spreading so rapidly, assumed illusory human forms in
order to facilitate communication. The forms they took were intended
to be the most appealing human forms; they did not at first comprehend
myth or its power, and were perceived as angels. Subsequently
beings have appeared in the world from elsewhere who are not easily
categorized, and some of these, too, have passed into history
as angelic visitors. Therefore this particular item from the humans
earth backgrounds persists in popular culture, though otherwise
there is no organized religion that would be recognized as such.
That is not to say that the religious impulse is gone--far from it. But but on
a world where magic works, where souls (identities) are recognized as discrete, it has taken a different form. In other words, people who think
about such things know that there are creative forces behind the
universe, but there is no call to propitiate such much less define
them or it. There are also no concepts such as luck, or destiny in the
sense of foreordained actions outside of choice; the word fate
is interchangeable with consequence.
ANIMALSmost
were brought deliberately when humans came to the world, and a
few (like rats and mice, along with their various parasites) were
not but came along secreted in various vessels; numerous birds
were either brought or flew through on their own, and all proliferated
here. The indigenous life forms of the world first gave the early
mages to understand the connections between disease and parasites,
so when life forms recognized as parasites they were eradicated.
This
is not the place to go into detail about the relations between
humans and animals, as effected by the changes wrought by the
early mages [see BIRTH SPELL and MAGIC]; suffice it for now to
say that as humans gradually began to evolve both because of their
contact with the indigenous races and the subsequent magic spells
to improve life, so too did animals. The immediate result was
that humans abandoned the consumption of mammal flesh as well
as the use of animals fur and other parts. Hunting for sport
evolved into wreathing, i.e. riding close enough to the target
animal to toss with ones own hands a wreath of ivy or flowers
over the creatures head. (This sport has persisted for centuries,
and animals were bred for speed and cleverness.) Animals that
litter were limited through magical interference to one litter;
animals that bear a single offspring were not interfered with. Blood hunts were confined to human against human.
BIRTH
SPELL--Probably the strangest of the spells but the most far reaching
in effect granted by indigenous beings to the early mages, who
were women. (It was women who made first contact, and kept to
themselves what they learned first as a defensive measure, subsequently
as a rule that took a long time to rescind.) When humans first arrived, they brought
their appalling birth rates and reproductive habitsproducing
unwanted children that had to be dealt with one way or another,
as the price of relations, which included forcing a womans
or childs, will. Only the Mage Council now knows just how
close humans came to being perceived as vermin and eradicated
from the world; the early mages strove desperately to rectify the ills they
were aware of.
Magic
therefore was used specifically to improve life [see WASTE SPELL,
WANDING] and almost the first thing these mages achieved, with
the willing cooperation of the indigenous beings (whose motives
are nearly impossible to comprehend for certain but who were probably
dismayed at the rapid proliferation of humans) was universal birth
control. The egg was destroyed as soon as it was released, unless
the womans blood chemistry was altered by her having partaken
of root called gerda, gedi, gi, bitterroot, etc.
The
effect on human culture was stunning. To keep this brief, one
of the most obvious results was an unbalance in societal power,
as females could totally control birth, especially as the women
mages were also embarked on a desperate and at first secret quest
to avoid eradication by the killing of all Ehrotic predators. First
those who preyed on children, then those who used Ehrotic congress violently without the consent of the partner, until the urge was nearly completely
bred out of the human population. But as female control increased,
so did male reaction, especially when the next goal was the male drive to violence. A confrontation and then negotiation and
cooperation between the rising schools of male mages and the old
female Mage Council led to the joining of these organizations
and the emendation, and finally the eradication of the selective
genocide. That part of history is no longer generally known and
is seldom talked about except at the very highest mage circles.
The
first cooperative effort was a second change to the Birth Spell,
which enabled men, or anyone, actually, to give birth to a child
by using a specific form of the Spell. Again, this was only achieved
with the aid of the indigenous beings, and their contribution
is still debated in contemporary times, for with their added magic
anyone could have a childif they heard the Spell.
A healer or mage could only give them the beginning; the rest
would come or not, and no one has ever successfully determined
why the spell either completes or doesnt. (For the curious,
the DNA derives from a single parents past, or from a blending
of both partners if two people handfast and complete the spell.)
The child appears at proper term, which argues for the magic including
manipulation of time and space of which only the indigenous life
forms have mastery.
The
most obvious overall effects were to slow the population growth,
and to alter the attitudes toward the production of children since
it now took specific efforts to produce them. These changes established
the more firmly when the Mage Council subsequently managed the
third emendation, which was magic that prevented pregnancy in
anyone who could not deliver normally. Thus, a woman who has a
preexisting condition that would preclude a safe birth could not
get pregnant, even if she chewed or drank steeped gerda root.
Because
the records from this time were mostly destroyed, no one really
knows how long it all took, but the guesses are at least a thousand
years. A less obvious effect would be the change rung on the matter of Ehros as it
is regarded in cultures; trying here to be brief, there is no shame attached to Ehros, but there is a deep sense of
privacy, arising out of that early conditioning by ancestors to "hide" Ehrotic congress from those all-seeing indigenous beings. The unexplained
workings of the Birth Spell serves as a reminder of those beings still there--somewhere--resulting in Ehros being universally preferred as a
private act--even a group will generally want no windows and closed doors, even if they cannot define why. Another result is coverage, not just of
privates, but of nipples--male or female--which are rather ambiguous symbolically. (And everyone likes the corresponding charge when the person chooses to unrobe.)
MAGIC--The
easiest definition is energy. The indigenous life
forms of this world do not have a physical presence, though in
the early days they attempted various illusory forms in order
to comprehend the humans who were first propelled through a universal
gateway to their world. Humans were eventually taught to shape
magic mentally, an ability they lost when they nearly destroyed
themselves and the world what is generally regarded as four thousand
years ago. (Time is not always reliable on this world, any more
than is physical distance.) Since then, humans have recovered,
painfully reconstructing magical knowledge, with the idea of improving
life and maintaining such improvements, among other motives. Mind-shaped
magic was nearly eradicated, and mages required safe ways to access
magic and use it. The worlds and gestures that are now regarded
as magical language are remnants of the earliest form
of Old Sartoran that is now all but lost, except to scholars.
These words and gestures form imagination units of finite utility,
but most mages at lower levels of learning think them inherently
magical in themselves.
HEALERS-are
a subset of mages trained mostly by the Mage Council, adept
in doctoring skills as well as herbal knowledge and also
what we would call psychology. They earn their pay by differing
methods in most lands, but the Healer Oath established by the
Mage Council requires them to never deny service. The Mage Council-trained
healers are the highest in demand the world over.
As
for their magic, there are no universal fix-it spells. Physical
repair of any kind is extremely exacting, just as is surgery.
However, the repair is mostly for damage. Very early in the history
of humans discovery of magic, one of the first goals was
the eradication of disease. Because microbes and harmful insects,
etc, came over from earth and were not a part of the environment
of this world, the eventual eradication of fleas, for example,
did nothing to the biosphere, which was still adjusting to the
influx of life forms through the universal gateway. Specific diseases
were isolated one by one and eradicated, thus there are, for example,
no plagues, no STDs whatsoever on the world. People can and do get sick, though almost always through
depressing their immune systems, a syndrome understood by healers,
whose approach is holistic. Virus-transmitted disease hasnt
been entirely eradicated, as viri mutate too fast to be isolated,
but their effect has been considerably reduced from the devastation
of the early days.
MAGE
COUNCIL-Its history is long and varied. Its earliest days belong
exclusively to women, who were the first to recognize that the
world humans had come to included other sentient life forms, and
to discover access to magic. Some of the early Councils
decisions are briefly touched on elsewhere, the most deeply guarded
secret being the systematic purge of Ehrotic predators, impelled
not just by collective anger (though that played a significant
role) but by the drive to keep humanity from being expunged
altogether by said sentient beings, whose first introduction to
the concept of evil came into the world with the humans.
By
the time men joined the Council its main purpose was already the
betterment of human life. After the Fall of Old Sartor, the Council
was as dead as its members, but reformed again by surviving minor
mages who embarked on the centuries-long quest to recover what
had been lost. For most of those early centuries just maintaining
the basic Spells was about all that could be done. As the potential
of magic slowly regenerated and old knowledge was painfully reconstructed,
eventually magic could accomplish more. For the most part mages
were regarded as builders and makers, and as such seldom came
to the notice of kings outside of the need to provide for the
hire of mages to maintain bridge, fire, road spells, etc. This
persisted until a few centuries after Indas time, when the
rapid proliferation of magical knowledge gave rise to the empires
of the sorcerer kings.
MORVENDE--humans
from Old Sartor who withdrew to caves beneath the mountains to
escape the terrible war. They did not emerge for centuries; they
preserved the most of the old knowledge, strictly kept to themselves
for the most part. Melanin is all but gone from their hair and
skin due to the many centuries underground. Their fingers and toes
were altered by magic early on to enable them to cope with underground
life, thus they have talons instead of nails. They emerged into
surface history for a relatively brief and disastrous time roughly
around the first rise and spread of the Sartoran and Venn empires,
after which the remainder withdrew for another long stretch of
centuries.
NORSUNDER---from
norss-en-dar, (enemies, of the norss,
the latter being a group of mages from one of the other planets
in their system) a creation by a specific set of extremely powerful
mages as a retreat when their attempt to take control of the world
failed in what was subsequently termed the Fall of Old Sartor.
Removed in space and time from the world, its geography is created
and destroyed at their whim, and one can withdraw into its central
force while centuries pass on the world. More about the mages
is dealt with elsewhere, but let it here be noted that they have
all their old abilities, that they lie in wait for the world to
recover and be worthy of a second effort. Known as the Host of
Lords, their chief maintains their powerbase by the consumption
of the particular energies of identity and spirit, preferably
against the wills of the victims, thus the term souleater,
one of the worst terms of invective in any language. People who
choose Norsunder as an alternative to death are said to be damned;
they may have plans for the accrual of power, but when they do
make it to Norsunder they are left in no doubt whose will prevails.
SARTOR--Oldest
political polity on the world, formed after human women made first
contact with indigenous beings there. Sar connotes
lordship or leadership (devolved to king and queen), tor
people. Located at the opposite end of the continent from Iasca
Leror, its influence on life in the southern hemisphere and the
southern portions of the northern has been pervasive, despite
its long, sometimes spectacularly broken history.
TIME--This
world completes a revolution around its sun, commonly called Erhal,
in 441 days; the largest satellite, called the moon
by humans who were used to seeing moons, completes twelve cycles
in that time. [there are actually several satellites, but only
one large enough to be recognized in the early days as a moon;
the smaller ones were regarded as stars]. The Sartoran Calendar,
universally used in the south and in many places in the north,
is divided into 73 seven-day weeks, as the concept of the seven
day week was brought by humans to the world. There are eight days
comprising New Years Week at the darkest time of the year
in the south, and the longest day of the year is called Midsummers
Day and added to the calendar as a discrete day. The calendar
otherwise is twelve monthsthe lunar cycle is just short
of 37 days--of 36 days each. (Northern hemisphere lands that use
the Sartoran calendar thus have a single New Years Day,
and eight days of Midsummer, or else mirror the count of days,
which makes dating difficult if dealing with the south.) Thus
every year begins on Firstday. The day is divided by most people
into six segments. These time units are broken into units of four
in some places, making a 24 hour day. (the numbers three, four,
and twelve carrying symbolic significance, some of which was brought
to the world even if the originating reasons have long been forgotten.)
Thus the Sartoran-influenced lands also use a base twelve counting
system for magical purposes, though base tencorresponding
to the number of fingersis common for trade and measure.
WANDINGWands
have spells on them to break down and transfer animal waste underground.
(For the curious, the spell removes the waste as far as the noses
and eyes of humans are able to detect, but leaves enough residue
for dogs, cats, etc to detect territorial markings, because the mages who cast the spells did not know the extent of the animal olfactory sense.) This Guild
is universal, and is most often joined by young people who dont
have any skills for other work, or who just dont want to
do other work, whether for life or for a short time. A Wander
never goes hungry, has a place to sleep, and can wander about
all day. Young people who cannot figure out a job, or wanderers,
or those without any particular calling will often become wanders,
as there is no real skill involved. In some cultures Wanders are
drawn from those whove committed minor crimes, and are ordered
to perform public service in this manner. In some areas, pigs are kept to eat scraps, and their leavings are used in truck gardens as fertilizer.
WASTE
SPELLthe simple definition is that these few syllables,
whispered when a human being lets go of waste, gets rid of it.
Waste includes vomit, and with a syllable attached, menses. The
Spell dates back to the earliest days after humans first found
themselves on this world, and the indigenous beings, discovering
that not only were humans fast befouling the environment they
were making themselves sick, communicated the connection to the
early mages, who, when they comprehended the connection, not only
arranged for this magic (for the curious, the waste is broken
down chemically and transported deep underground), they arranged
for spells that could be performed over specific items, such as
buckets, that not just cleaned the water of bacteria, but cleaned
items dipped into the buckets. This concept was then extended
to baths; the spell on the baths included the cleaning of teeth,
so tooth cleaners were generally used on the road, unless one
stuck ones entire head into a bespelled bucket. The spells
also extend to industry, for example to catch wood chips from
floating downstream from a carpenters workplace, chaff from
a miller, etc. Guild dues cover the maintenance of such spells
in cities.