Glossary
for Inda:
SHIPS AND SHIP TERMS
SHIPS
and SHIP TERMS
At
this point in the history of Sartorias Deles, there are two main
differences between the tall sails of Earth and those here:
1:
No one besides the Venn was able to calculate longitude, thus
charts were of primary importance. There was a magical item that
would show the position of sun or moon through clouds (a cooler,
wetter world than Earth, cloudy weather was frequent enough to
be a given) but that was only good for determining latitude. Thus
most southern hemisphere ships stayed close to shorelines, which
made piracy far easier.
2.
There is no cannon warfare. Gunpowder, due to a mix of atmosphere
and magical interference in historical times, never ignited, and
thus interest in developing it vanished. So ships are somewhat
lighter in build than the Earth equivalents, but most of all,
between decks construction is permanent, as fighting is conducted
from the deck and the tops--all fighting ship masts had good-sized
platforms for bow crews.
Venn
ships at this time have a longship profile, that is the curving
prow, and they are navigated by a whipstaff instead of a rudder,
but they are square rigged. Venn warships are best described as
a blending of frigate and longship: three masts with three sections,
studdingsails when needed, and a shortened jib sail arrangement
connected to the prow. No bowsprit or jibboom.
Southern
hemisphere ships and non-Venn ships of the north were all fore-and-aft
rigged, though many had square foretopsails; raffees had square
foresails with triangular (raffee) foretopsails.
Ships
could, and did, vary in structure and rigging, but here are basic
types:
MERCHANT
BRIG, or MERCH, could be either two or three masted,
the foremast smaller than either main or mizzen, with either a
square foresail or else a square topsail above a forestay sail.
The main or foremast and mainmast had stay or gaff mainsails and
topsails. These masts are usually in two segments, with masthead
platforms at the join and at the top. These ships were also built
with rounded hulls, meant to carry as much cargo as possible.
They have poopdecks as well as forecastles. The forecastle was
generally where the mates had their quarters, freeing up more
of the hold for cargo; passenger ships usually had their cabins
in forecastle and poop, sometimes below. (The PIM ships never
carried passengers, as being too costly for profit.)
BRIGANTINES
were essentially three-masted brigs, but with taller masts and
bigger sails. War ships as well as the bigger pirate ships had
strongly reinforced keels and hulls in order to support cut-booms,
which when deployed used the hull as brace for a steel-edged boom
that extended out to sweep and cut the shrouds of an enemy. War
ship building was always a trade-off between narrow build, which
advanced speed, and enough hold to carry stores for the large
crews necessary for both sailing and fighting a ship.
CARAVELS
were old-fashioned round-hulled merchants, usually with very high
fore and aft castles. They were roomy inside but very slow and
hard to handle in rough weather.
TRYSAILS
were very long and narrow, usually flush-decked, just about always
used for war, sometimes for royal yachts. The sails were huge,
bent from stays; most of them had a single, enormous jib spanker
at the back that could be boomed out and when the wind was entirely
aft, this and their elaborate flying jib sails were enough to
move them through the water. They were thus extremely maneuverable.
RAFFEES
were gaff sail ships. The raffee was a triangular
boom sail on the foremast, again to catch the wind when it was
entirely aft. Raffees had a square fore mainsail, which gave more
power when the wind was aft. They were usually flush decked, extremely
narrow-built, for speed, thus they tended to be favored by pirates.
SCHOONER
was a two or three masted ship; when two-masted it had the foremast
higher (which means its called the main mast), which differentiated
it from a brig. When three masted it was appreciably smaller than
other three-masters. Also it was built for speed, rather than
cargo, so it did not have the characteristic round hull of the
merchant brigs. Schooners were usually gaff-rigged, with a square
topsail. They often had a half-sized poopdeck and forecastle,
or were flush forward.
CUTTER:
single masted ship with sails both fore and aft. Rigging could
vary tremendously; the Vixen has as its main sail a single sail
cut in a curve similar to what we call a Bermuda sail,
very difficult to cut and keep taut, but lends tremendous speed.
It also has forward sails.
CAPTAIN,
OFFICERS, CREWMERCHANT SHIPS
(Military
ships have their own organization)
The
jobs of the officers vary in name and responsibility not only
from country to country, but often from ship to ship. There are
some general traditions, though; these are the ones Inda encountered:
The
owner of merchant ships hires the captain, and in big trading
cities, negotiates with sea-guilds for the hiring of the purser
and bosun (boatswain), steward, carpenter, cook, purser, and sails
(sailmaster or mistress). Sometimes these warrant officers, who
hold their promotion through their guild, come in teamsa
sailmaker would prefer working with a certain bosun and purser,
who always got what they required in canvas, etc. None of these
officers stand a watchnor do they command a place on the
quarterdeck. They all get their own cabins (even if small) and
mates; they will turn up on the all hands call, because that almost
always means immediate danger.
Sometimes
the captain hires crew, sometimes the owner. Hands-on owners like
Mistress Pim, and owner-captains, hire everyone, but the captain,
whether owner or not, is permitted to rate and disrate crew as
needed. Negotiation with the other officers takes place when they
desire new mates.
MERCHANT
SHIP OFFICERS AND RESPONSIBILITIES
CAPTAIN:
Commands ship, holds charts, navigates. Takes a watch when he
or she wishes.
FIRST
MATE (or MASTER on some ships): Gets daytime watch, no matter
what the rotation for others. Works with captain on navigation,
logbook, chart-keeping, and oversees crew. On some merchants,
the first mate is in charge of what defense there is, and likewise
is responsible for punishment.
MATES:
Depending on size of ship and wishes of owner, there can be a
number of mates, but ideally there is one for each watch. They
get a tiny cubicle off the wardroom, barely enough for a hammock
and trunk, with a canvas door in most ships, but it affords a
semblance of privacy. They are in charge of the ship during their
watch, but on orders from the captain; they carry out the captain
or first mates orders. The mate of the watch can order work
parties in accordance with the captains orders.
MIDS,
MIDDIES: Youngsters who are being trained either as warrant officers
or mates. They berth together, but with slightly more room and
air than the shiprats, the young boys and girls first hired on,
who either get promoted to mid or are rated as sailors. Mids oversee
work parties and help train shiprats, they are in charge of work
parties given specific tasks; they cannot give orders except within
the context of their given task. In most merches they are roughly
equivalent to the sail captains.
SAIL
CAPTAINS: These are experienced sailors, and highly prized. They
pick their watches. The captain of the tops means the top sails;
the captain of the forecastle is in charge of the anchors as well
as the head sails, the decksail captain is in charge of the main
and mizzen sails.
WARRANT
OFFICERS(mess with mates)
BOSUN:
In charge of ship, both supplies and cargo. A faint echo of the
Earth bosun remains in this officer blowing the whistle for commands.
But for merches, the bosuns most important job is cargo,
and that means dealing with guild officials in port. The bosun
can command sailors when in port, overseeing stowage and supply
on and off-loading. The bosun does not command sailors at sea,
except through the captain or first mate. The bosun is not required
to keep a watch in the sense of sailing the ship, but does stay
on deck during the day, overseeing work that relates to the ship:
the bosun in most ships is responsible for rigging, though in
some the sailmaster is.
STEWARD
is a position only on larger or wealthier ships. The steward is
in charge of serving the mess and what could be termed general
housekeeping, which includes overseeing all the gear not related
to sailing the ship. On smaller or poorer ships, the stewards
job is divided among bosun, cook, purser, sails.
CARPENTER
and COOK are self-explanatory; the PURSER is in charge of the
ships money. The purser is usually with the bosun when negotiating
cargo in port. SAILS is in charge of the making and maintenance
of the sails, and on some ships, the ropes and rigging as well.
Each of these will have as many mates as needed, or that the owner
will pay for--these mates are assistants, and have no authority;
they are differentiated from ships mates by their officers
title: cooks mate, sails mate, carpenters mate,
pursers mate, etc.
ARMORER
is a position seldom held on merchants; if there is an organized
marine or defensive force, this officer is in charge of weaponry,
including cut-booms. Otherwise the captain and the first mate
oversee this aspect.
CAPTAIN,
OFFICERS, CREWINDEPENDENTS AND PIRATES
These
vary from ship to ship, of course, since there is no land authority
overseeing them. For pirates there is no law whatsoever. Independents
who follow privateer customs are generally treated like privateers
of an enemy country: if they confine their depredations to ships,
supplies, and cargo, the crews, when caught, arent usually
executed. They either serve time in prisons or on galleys for
those kingdoms that have galleys.
Independent
or pirate, the ships work has to be done, and here is roughly
how the work is parceled out.
CAPTAIN
is supreme. Whatever he or she says goes, unless the ship belongs
to a larger fleet. Independent or pirate captains will often act
as their own pursers, but will have the Sailing Master handle
navigation and chart duties. Captains usually act as their own
cargo masters, as well; as they are dealing with illegal gains,
they only land in free trade, independent, or pirate ports, where
the economics are different.
MASTER,
or FIRST MATE takes whatever jobs the captain wishes, and keeps
the night watch, unless the lower mates are really trusted. (On
most pirate ships, in particular, the captain and the first mate
who sleep at the same time often end up dead.) Many times the
Master (called the Sailing Master) takes the bosuns job,
overseeing ship supplies and even navigation.
ARMORER
is the second most important position, but this job is sometimes
taken by the captain or first mate. Oversees weaponry, sometimes
training, can command small parties under the captains eye.
MATES
and CREW have to be fast, strong, and more or less trusted by
the captain and first mate. Promotion to captain on a pirate ship
especially is just about always by violence; hiring is at least
as often by force as by promise of loot to come. Punishment is
usually summary and violent, but at the same time the captain
needs hands to work the ship, so there is a constant tension between
holding control and gaining enough crew to sail and fight. Pirate
and independent crews are usually trained both in sail and fighting;
they seldom maintain just a fighting force, as specially trained
fighting forces have a tendency to mutiny and take the ship, but
sometimes it does happen.
SHIP
TERMS
Ship
terms are largely the same as those in English, to make reading
simpler. One variation is captains deck which
is quarterdeck in English. In the ships of Sartorias-deles
this means whatever deck the captain reserves for his or her space,
just about always aft of the mainmast, but sometimes it has been
the forecastle. In navies there are strict rules about the captains
deck and who may or may not step onto it, also in some merchant
services, but otherwise the custom varies so much, including the
very locationsometimes wherever the wheel is, sometimes
the poop deck above the wheelthat this distinction is simpler.
BINNACLEHousing
near the wheel. Sailors on this world never developed the compass,
even if theyd crossed worlds and seen one used; (they understood
the principles, but there are too many magnetic anomalies on this
world to make one work trustworthily). So the binnacle came to
be the place to house the charts and spyglasses, as most ships
sailed in sight of land whenever they could. A lantern was also
there at night, the logboard, and the ships bell and sandglass,
the latter permanently fixed so it just had to be flipped. On
bigger ships the sandglass, bell, and logboard were kept by the
mid on watch; smaller craft, independents or privateers might
require the person at the wheel to manage them all at night, if
the weather was fine, it being a good way to keep them awake.
Wealthier ships had various magical time-keepers, and glowglobes,
etc.
BOOMFore-and-aft
sails were run on booms as well as gaffs; booms were used, with
tackle, for loading and unloading. Cut-booms were extra long steel-tipped
booms that were braced against the hull and used to sweep the
sides of enemies to cut their shrouds.
GAFF--a
wooden pole extending out from the mast on which fore-and-aft
sails can be set, if they are not set on STAYS.
HELM/WHEELThe
concept of the wheel was early developed, the easier to control
the long tiller necessary to drive bigger ships, mostly used in
the south. The Venn actually used a koldar (whipstaff) for centuries,
and it was not until after Indas time that the use of the
wheel became adapted to Venn ships. Some southern ships had crossed
tiller ropes, some did not, therefore there was no standard set
of commands; helm to weather on one ship meant the
captain wished to sail downwind and another into the wind. Helm
to starboard or Helm to larboard generally was
a command to move the wheel in those directions; the captain and
crew of a given ship knew that that meant. Likewise Hard
over! meant Opposite directionnow!
MASTS
are the segmented poles on which the sails are set; they are set
into the keelson of the ship. Ships having more than one mast
generally also have upper segments called topmasts
which have their own set of shrouds extending to the
masthead platform. (Mastheads are located at the top
of each segment, the larger ones at the top of the courses, smaller
ones above the topsails. Rare fore and aft ships even have a third
set, called the topgallant. It is from the masthead platforms
that the bow crews shoot.
NAVIGATION--SOUTHERNSouthern
shipping relied mostly on charts and the sun, sometimes the stars,
though weather on this world is generally so cloudy that star
charts are usually only bought by the wealthy, or for those who
are trying to cross from one continent to another. Ships stayed
close to the coast, and steering required watching the horizon,
the pennant on the mainmast (or mast) and the charts. Ships were
narrower, fore-and-aft rigged, and tended not to drift too far
too leeward; captains and masters were good at gauging current,
especially when sailing for islands. Unless desperate, most ships
rode out storms, unless the winds happened to run parallel to
the coast, sending the ship in the direction it would go anyway.
Everyone was afraid of being blown off course, into the deeps.
NAVIGATIONVENNControlled
by magic, enabling the Venn to sail the deep seas. Their ships
were also square rigged, which handled the deep sea storms better
than the narrower fore-and-aft rigged craft of the south.
SHROUDS--The
lines leading from the mast to the sides of the ship: the lower,
larger sails are attached by metal-reinforced ropes to the hull,
and the upper (top) sails to the outer edges of the masthead platforms.
STAYS--Lines
extending forward and backward, holding up the masts. Sails can
be set on these lines; the line forward is the forestay
and the line leading aft is the backstay.
TILLERGuided
smaller vessels, from cutters on down.